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Post by Ordenia Nileon on Jan 12, 2009 2:43:31 GMT -8
How to set up an attack:
"The roll of a die decides your fate~ how many hits on your opponent you can land. Two? Five? Roll the die and find out. There are some skills you can use, however, that will increase your chances.[/center] RP Example: "Leslie raised her fists, readying to take the offensive. With a swift starting step forward, in what seemed to be just a second, she was face to face with her enemy, then beginning her attack on The Beast. Target: The Beast. Action: Combo Attack. Strikes: [the dice code will be inserted here]." ^-(You all know that you have to press the send button to post, right? ...Right.) ^^^^^ 1.Keep in mind, not to Godmod~ 2.Make sure to include the last three lines; The first two are clear as to what they imply, but for Strike(s), you will simply input the code for the die or click the icon itself. Either way, the die should always have just six faces unless special requirements (such as those of a skill) have been met. Once you post, the number of strikes will be known. Quite simple.
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Post by Ordenia Nileon on Jan 12, 2009 3:09:35 GMT -8
Actions Obviously, battle doesn't consist of just hacking, slashing, and running. There are combo attacks, skills, magics, items and even guarding. Here, you will be learning of each. - Combo Attacks:
- Skills:
- Manma/Truma:
- Guard:
- Item:
But though there are multiple actions that you can take, you can only perform certain ones together. Meaning, you can't use a combo attack, use a skill, cast magic, guard and use items all in one turn. You may perform, in general, only two actions in one turn if they are reasonable. Combinations of the actions are: - Combo Attacks + Skills.
- Combo Attacks + Manma/Truma.
- Skills (defense) + Guard.
- Manma/Truma (defense/restoration) + Guard.
- Guard + Items.
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